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2.5.1: Albedo

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    46147
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    Not all incoming solar radiation is absorbed by the Earth because the Earth is not a perfect black body. Instead of absorbing all incoming radiation, some of it is reflected. Reflection refers to radiative energy bouncing back away from an object. We can define albedo (α) as the ratio of the amount of radiation reflected from an object to the amount of radiation received by an object.

    \[\text { Albedo }=\alpha=\frac{\text { Reflected }}{\text { Incident }} \nonumber \]

    Pro Tip: The simplest way to think of albedo is based on the color of the object. Objects that are white colored are highly reflective and have a high albedo because the amount of reflected light is large compared to the amount of incoming incident light. You’ll know this if you’ve been on a white sandy beach or a snow field and felt the brightness of the environment. Following the same logic, dark surfaces absorb light so black, brown, or dark green surfaces typically have a low albedo. You’ll know this if you’ve walked across a black paved surface and felt the temperature difference between the blacktop and the white painted parking space demarcations.

    Earth has an albedo of about 0.3 or 30%. This is an average that takes into account the high albedo and high latitude regions that are snow covered as well as the clouds and the much lower albedo oceans. Note that radiation reflected from an object does not warm the object.


    2.5.1: Albedo is shared under a CC BY-SA 4.0 license and was authored, remixed, and/or curated by LibreTexts.